请编写一个装饰器模式的实际应用案例代码,并解释其工作原理。

让我们通过一个简单的在咖啡店的例子来实现装饰器模式。我们将设计一个系统,可以用来计算咖啡订单的费用。我们有几种类型的咖啡,如Espresso,HouseBlend等,还有一些调料,如Milk,Whip等。我们希望客户可以随意选择咖啡和调料的组合,并能正确地计算出订单的总费用。

首先,我们定义一个抽象的Beverage类:

public abstract class Beverage {
    String description = "Unknown Beverage";

    public String getDescription() {
        return description;
    }

    public abstract double cost();
}

然后,我们定义一些具体的咖啡类,这些类都继承自Beverage

public class Espresso extends Beverage {
    public Espresso() {
        description = "Espresso";
    }

    public double cost() {
        return 1.99;
    }
}

public class HouseBlend extends Beverage {
    public HouseBlend() {
        description = "House Blend Coffee";
    }

    public double cost() {
        return 0.89;
    }
}

接下来,我们定义一个CondimentDecorator类,它也是继承自Beverage

public abstract class CondimentDecorator extends Beverage {
    public abstract String getDescription();
}

然后我们可以定义一些具体的调料类,这些类都继承自CondimentDecorator

public class Milk extends CondimentDecorator {
    Beverage beverage;

    public Milk(Beverage beverage) {
        this.beverage = beverage;
    }

    public String getDescription() {
        return beverage.getDescription() + ", Milk";
    }

    public double cost() {
        return 0.10 + beverage.cost();
    }
}

public class Whip extends CondimentDecorator {
    Beverage beverage;

    public Whip(Beverage beverage) {
        this.beverage = beverage;
    }

    public String getDescription() {
        return beverage.getDescription() + ", Whip";
    }

    public double cost() {
        return 0.20 + beverage.cost();
    }
}

最后,我们可以在客户端代码中创建咖啡和调料的组合:

Beverage beverage = new Espresso();
System.out.println(beverage.getDescription() + " " + beverage.cost());

Beverage beverage2 = new HouseBlend();
beverage2 = new Milk(beverage2);
beverage2 = new Whip(beverage2);
System.out.println(beverage2.getDescription() + "" + beverage2.cost());

这个例子展示了装饰器模式的强大之处:我们可以动态地、任意组合地添加新的行为(这里是调料)到对象(这里是咖啡)上,而不需要修改这些对象的代码。

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